Studio: publish a game#
Publish requires an applied game definition and saves before packaging. Frontend-only games can be published. Run Play and a focused Test first; the publish step does not validate every rule.
Choose and check the slug#
Enter a normalized slug and wait for availability checking. The page previews the live domain and distinguishes checking, available, taken, invalid, and reserved states. A failed candidate does not claim the address.
Publish or republish#
Publish, retry, or republish from the status surface. Progress and the current live URL are restored after reconnect. Copy or open the URL only after success. A new candidate is verified before replacing the existing live game, so failure does not take the working release down.
Domain activation#
Activation may remain pending. Use Check status after its cooldown and Retry domain where offered. Preserve the live URL and failure text for support. There is no normal editor-side source fix; return to Build, Properties, or Agent, then re-test. See Publish recovery.